Wednesday, September 26, 2012

Kingdom Hearts Retrospective Pt. 1


Kingdom Hearts Retrospective
By: Zach (a.k.a That Guy On The Futon/Cpt. Crunchy)

Hi everyone, I am That Guy On The Futon but since this is an informal, out-of-character blog post you can just refer to me as Zach if you feel the need to comment or anything. I have made some videos before but not in character and they are damn awful so I actually do not think I will be posting them, maybe one day as an April fool’s joke or something.  Anyways, I must begin! I am going to talk about the first game in this first part and then if this gets decent response I will type up the next part, but I will probably just do it for the hell of it! I will be discussing the story, characters, the gameplay, and my personal experience and the effect it had on me when I played it at the tender age of 11. So, let us begin…
The Story
Kingdom Hearts is the simple tale of a boy using an extraordinary power to rescue his friends from a darkness plaguing the many worlds in the KH universe. However, throughout the first outing and the following games, it becomes more than that. It starts out on Destiny Islands (Don’t you just love symbolism?) with a boy named Sora having a strange dream that acts as the opening cinematic and the game’s tutorial. The music playing during the cinematic is “Simple and clean”, originally called “Hikari”, performed by Japanese pop singer Hikaru Utada who also provides another of the series’ themes “Sanctuary”. Both are beautiful (especially the orchestral version of “Simple and Clean”) and catchy and set up a nice JRPG feel to the game that I personally love. Anyways, Sora awakes on the beach to his friends Kairi and Riku (not Rikku) and they set out to make a boat to travel to distant lands in search of adventure. Seems like an innocent enough story, but the light-hearted feel is interrupted one night by a sudden dark storm that lurks over the kid’s home. Sora awakens to find Riku standing near the water. He invites Sora to join him but he is too confused by the situation and Riku disappears into the darkness. Suddenly Sora is attacked by small shadows, the Heartless, that serve as the game’s primary enemies. Before they can harm him, a weapon appears in his grasp in the form of a giant key. Yes, it seems silly but it actually makes sense further in the story. He uses the Keyblade to fend off the creatures but the island is destroyed by the darkness and Sora is hurled into space. The story shifts over to another world where the iconic Disney characters Donald Duck and Goofy are revealed. Donald is the court wizard and Goofy the knight/captain of the gaurd of Disney Castle. They are given a note from the King, Mickey Mouse, to seek out the “the key” so it can be used to defeat the darkness that is going to destroy every world. Back to Sora as he is awoken in Traverse Town by King Mickey’s dog, Pluto. Sora meets Final Fantasy VII and VIII characters, Squall (preferably Leon in the game, picky bastard), Yuffie, Cid and Aeris (Aerith in the game, due to that debate that is easily settled by anyone who has actually played FF VII). Leon tells Sora that the Keyblade is the only thing that can truly slay the Heartless, who are beings that consume hearts, and that they are studying on a man named Ansem who is told to have vast knowledge of the creatures.  He then later meets Donald and Goofy and they embark on their journey to seal keyholes on different worlds. The keyholes are essentially the core of each world and if Heartless get to it the world can e destroyed. Maleficent from the movie “Sleeping Beauty” is revealed to be  the ringmaster of sorts for the villains, also including Hades from “Hercules”, Jafar from “Aladdin”, Captain Hook from “Peter Pan” and a few other memorable baddies. Maleficent is trying to gather the Seven Princesses of Heart (made up Disney’s princesses…and Kairi) to open Kingdom Hearts, which is essentially, where infinite wisdom and power fueled by every existent heart can be gained. So, pretty heavy stuff. Maleficent has also brainwashed Riku who is just trying to find Kairi, unknowingly being deceived by the witch. Sora and friends eventually arrive at Hallow Bastion, the villains’ base, and where Ansem resides/resided. Riku confronts Sora and says that he is the true Keyblade master, which for reasons explained in further games, allows him to wield the weapon, despite earlier in the game not being able to. Donald and Goofy hesitantly leave Sora, due to the sidekicks being told to follow the Keyblade no matter who has it. Sora though (with the help of The Beast from, well, you know), catches up to them and says that he monologues for dramatic effect. No, but really he gives a speech about friendship, which ultimately allows the Keyblade to come back into his possession. Riku is displeased and they fight. Riku then is convinced by a hooded man who stalks the heroes throughout the game to come into the darkness, so being a little asshole he does.  After a battle with Maleficent and then in her dragon form, the three confront Riku who is possessed by Ansem (Gasp! The man who is obsessed with the Heartless is evil!), revealed to be the hooded man, and are told that Kairi’s heart has been inside of Sora the whole time. Sora fights Ansem one-on-one and wins, but then impales himself on Ansem’s Keyblade  to release the hearts of both himself and Kairi, which in turn would turn himself into a Heartless, but at the same time seal the final keyhole. What follows is one of the few stupid sappy moments in the game where it seemed like they phone it in with the friendship crap. The light in Kairi’s heart turns Sora back into a human. Sora, Donald and Goofy then go to the End of the World where all of the worlds destroyed by the Heartless converge into a big mess. There, the three heroes fight Ansem for the last time (you really fight him like four times) and at the end of the long battle the door to Kingdom Hearts is open. Ansem thinks he is getting the ULTIMATE DARKNESS, but little does he know, “Kingdom Hearts isn’t darkness! Kingdom Hearts is light!” Ansem then slowly drank himself into a deep depression and then passed away shortly after. No one came to his funeral. Seriously though, the light overwhelms him, King Mickey and Riku are on the other side of the door, and the Keyblade wielders use their powers to seal the door. The worlds that were once destroyed are reformed and Sora returns to Destiny Islands with Kairi. Sadly, Sora and his two pals set out to find Riku and the King and he must leave her behind. That is actually a very sad cinematic. I have only recently gotten to the point to where I do not tear up (I am a man, dammit!). That concludes the story to the first game in the Kingdom Hearts series.
The Characters
Now I am only going to touch on four characters here: Sora, Riku, Donald and Goofy. They are the most developed through the game so there is more to talk about unlike some characters like Cid or Kairi (she gets her time in the sequel). Let us start out with the main protagonist of the story, Sora. Sora is a typical 14-year-old boy. He likes to play with his friends and dream about going on adventures. That is what I consider typical, and I was weird at that age. He is not like a lot of Final Fantasy and Disney male protagonists though, in that he does not need to grow into himself. Take Tidus from FF X for example (love it or hate it). He starts as a scared kid, just wanting everything to go back to normal, not ready to fight to make things right. Sora however is willing to himself on the line for his friends’ right from the beginning and that strong and selfless heart allows him to wield the Keyblade and overcome the darkness. He and Riku are different in their approaches to saving Kairi, due to the differentiation of the light and darkness in their hearts. Sora believes that with the power of light and friendship you can overcome anything, while Riku believes that the right amount of power can get you what you want. This leads to our next character of discussion, Riku. Sora’s best friend and all-around “cool guy” (think early Albert Wesker meets Balthier from FF XII), Riku is probably the most interesting character in the series due to his confliction with the darkness. He feels as if he needs the darkness to gain the power to save Kairi. Of course this is all implanted in his mind by Maleficent, but I think he starts becoming convinced of it himself as the game nears the climax. When he comes across Kairi’s body on Captain Hook’s ship, he becomes enraged that he isn’t strong enough to save her, but Maleficent only uses that to make him more antagonistic. Riku does have light in his heart, and it is strong, but his mind filling with the witch’s verbal toxin only allows for the darkness in his heart to overcome the light, and allowing Ansem to possess him, which is actually explained later in the series. Finally, I want to talk about Donald and Goofy, Sora’s moral support throughout the first three games. In this entry, they are not as close to Sora as they are later in the series, but a strong friendship does form over the course of their journey. Goofy is definitely the more levelheaded of the two while Donald has a very short-temper, which is a great portrayal of their actual characters in the cartoons. Donald and Sora bicker a lot while Goofy keeps up his dim-witted stoner persona, “Uh-huh! Pass the bong Sora! Uh-huh!”.  When Sora loses the Keyblade to Riku, Goofy is really the one who does not want to leave him, but Donald (though showing some hesitation himself) tells him that they have to follow the King’s orders. I think that was the one thing holding them back from really developing their friendship further. It was like Sora was merely an accessory that the Keyblade couldn’t go without, so Donald and Goofy had to stick with him. Of course, they show no signs of disliking their time together, besides when they argue, but all friends argue at some point so it is understandable. While Sora and Riku represent the theme of the duality of one’s heart, Donald and Goofy definitely represent the theme of friendship, surprisingly more so than Riku and Kairi, which is actually touched upon in the game and used by Maleficent to fuel Riku’s drive. All four are great character’s that are written perfectly for their parts.
The Gameplay
The one thing that sets this game apart from other Square/Square Enix RPG’s is the gameplay, namely the combat. It is a linear hack and slash style of gameplay, but there is much more to it than that. Basically how it works is through a HUD system where you select option during combat with the D-Pad or right analog stick (latter is more useful in my opinion). You have a basic strike where you can press the button several times to create a combo, a section for magic, a section for items and a section for event-based abilities. Better yet, there is a quick-select function when you hold down the L1 button for easy access to preemptively placed spells, abilities and items. Square really hit the nail on the head with the controls and I do not think it could be done that much better with this type of game. Level progression is done like any other RPG, defeat enemies, earn experience, level up. During the tutorial level, you are allowed to pick either a sword (representing strength), a shield (representing protection) or a staff (representing wisdom). Whichever one you pick slightly raises the respective statistic it represents, and you are asked a couple of questions that can affect the way you gain experience for the remainder of the game. Pretty cool if I do say so myself. The game is much harder than the sequel due to the strategic and slow-paced combat. One wrong move can change the tide of the battle, but luckily you have the Dodge Roll move to avoid a good portion of enemy attacks. Now one universally panned segment of the game is the Gummi Ship sequences. Gummi Ships are the space transportation of the series and when traveling to new worlds you are forced to undergo a tedious and boring space shooter stage. Now don’t get me wrong, I love space shooters, but this is just awful. I mean, it’s not that bad if you compare it to bad space shooters, but I don’t see how they could make it so boring. I don’t even know how to explain it, you just have to experience it yourself. The Gummi Ship stages are improved massively in the sequel to make them very enjoyable so it’s not a consistent flaw. One of the cool things about the first game is the option to fight four secret bosses located in Agrabah, the Big Ben area in the Peter Pan world, and two in the Olympus Coliseum. One of these in the Coliseum is the final battle you unlock. The final battle you have to unlock? You have to go through a grueling 100-round tournament and fight one the very difficult secret bosses to unlock this one? Yes, and it is none other than FF VII’s own Sephiroth! This badass will take you out with a blink of an eye if you’re not careful. It takes long hours or training and a test of your fullest abilities to defeat him. Only the bold can withstand his onslaught, and only the truly heroic can bring him to his knees. One of the other side-quests in the game is the Moogle Synthesis challenge. The Moogles are those adorable little fellows from the Final Fantasy series with the big red noses and tiny purple wings. They’re so cute that you’ll want to suffocate a fanboy! Anyways, the challenge is to create all of the Synthesis items using materials you can find by defeating enemies and opening treasure chests. Pretty easy right? WRONG! This takes countless hours of grinding and properly killing rare Heartless in order to get their random item drops. So what do you get for completing the challenge? You get to create the Ultima weapon and do the same thing over again. It’s a drag and undoubtedly harder than the continually mentioned sequel, but it’s worth it to show off to your friends, or to just stare at it for hours, having fantasies of marriage and having little Ultima weapon babies. You know, normal things like that. There is also a fetch quest to find all 101 Dalmatians and all you get for that is a set of every Gummi ship item, because you know, you were already spending so much time with your Gummi ships. This game contains enough hours to spend doing things that RPG fans love than you’ll know what to do with.
My Personal Experience With The Game
When I turned ten years old, I got my first Playstation 2. Man was it awesome. My first game was Dragon Ball Z Budokai. It’s actually a pretty crappy fighting game, but when I first played it, it blew my mind. It was great not knowing that my PS1 memory card couldn’t be used to save it, so I would just keep playing the story mode over and over again, not caring about not being able to save. I eventually got my first PS2 memory card, and then I started hearing things at school about this game called “Kingdom Hearts”. I didn’t have internet so I couldn’t check it out, and it came out several months prior to me getting a subscription to Game Informer, so I was kind of SOL. Then this older kid I would hang out with got it, and I watched him play it for a little bit. It was so awesome. All the colors and sounds were converging together in a mish-mash of hack and slash madness! He wasn’t allowed to lend out his games, so I knew I had to get it myself. I never grew up in the wealthiest of families though, and the only reason I had the PS2 is that my stepmom did some illegal stuff at the Target she was working at to get it cheap. I never complained though, I just bided my time, letting the anticipation build, waiting until Christmas for me to scribble it down in excited messiness on my letter to Santa Claus. Christmas hit, I was psyched, I tried to sleep but just couldn’t even close my eyes! Right when my siblings and me woke up my mom and stepdad and dragged them out to the living room, I saw it. I saw a rectangular wrapped present. Santa’s smug mug smiling back at me, as if to say, “You what it is you little bastard. You know you want to jump at it right now, unwrap it and not come out of your room until school starts again.” Paper wrapped Santa was right. Unfortunately, my parents had a rule to where you have to open from biggest to smallest. Figures, have to get the clothes out of the way. Finally, I reached it. The magnum opus of presents. My own copy of Kingdom Hearts! I closed my eyes while unwrapping to add drama and tension to the situation, but I had no doubt it was the only thing I have ever lusted for in my ten years alive. Hell, I didn’t even know what “lust” meant. I shredded at the paper, I felt the plastic wrapping, I opened my eyes as wide as I could, and there in my hands lied:

HULK on DVD

I was stunned, my face could show it. I hid my massive disappoint in Kris Kringle as best I could. I felt like Ralphie when he didn’t see the Red Rider BB Gun under the tree. It was okay though; I was raised better than to act like some spoiled yuppie. I had a birthday coming up! 29 days away! My dad came through again and got me the one thing I asked for, and a new bike! That bike was kickass but that didn’t matter, I had Kingdom Hearts! Well guess who got grounded the following week? Anyways, the game took up so much of my time, and I sadly lost it during a move. I lost interest in the series, even when the sequel came out I played it and skipped the cut scenes. It was a friend’s so I wasn’t getting all mad about it. It wasn’t actually until about five months ago that my love for the series was renewed. I was living in Washington and a buddy from Oregon came up and brought the first and second with him. I had nothing better to do and played through the first one. I flew through the main story and loved every second of it. Waves of nostalgia hit me at once, it was almost overwhelming. When I defeated Ansem (something I did not do when I was younger) and sealed Kingdom Hearts, I almost shed a tear, knowing this nine-year journey was finally complete. I continued to tear up, admitting how sad it was seeing Sora have to leave Kairi. It felt so good to have completed such a cherished part of my childhood. I played every entry I missed since then, besides RE: Coded, and loved them as well, but not as much as I did the original. My heart felt complete, just like Sora’s when he finally made it back home. It’s like I made it back home as well. I fought long and hard to get back to that one place that made me feel secure, warmed me when I was cold, cheered me up when I was down. Kingdom Hearts did that for me, and I wanted to write this to pay my respects to something that will always be in my heart, and to share it with others that have had a similar experience, or may have never even played the game before. I thank you, the reader, for checking this out, even if you skimmed it.


Special Thanks
Dom, for being the one to draw me back into this franchise.
Square Enix and Disney, for producing my favorite game of all time.
       “Hulk”, for giving me something truly awful to laugh at after facing disappointment.     


Monday, February 27, 2012

Cpt. Crunchy's Movie Extravaganza: 50/50 (Spoiler-Free)

Let me just start out by saying that I am not one to cry or get so emotionally involved in a movie to even tear up. I'm like a brick wall when it comes down to it. Last night however, I saw a film that really hit me hard with a lot of different emotions. Fear, grief, pity, and just flat out sadness to the point of misty eyes. That film is the comedy/drama, "50/50". It is filled with veteran actors such as Phillip Baker Hall and Anjelica Huston, current day stars Joseph Gordon-Levitt and Seth Rogen, and the young and lovely Anna Kendrick. The odd thing is that this excellent story was tied with Evan Goldberg, the same guy who wrote "Superbad", and is based off of the real life events of the writer Will Reiser. It tells a story of internal struggle, emotional turmoil, and how friendship can get you through even the most daring of odds, like a 50/50 chance of surviving cancer.

Joseph Gordon-Levitt plays Adam Lerner, a young man with a successful journalist job at a local radio station and a beautiful girlfriend. Things couldn't be going any better for the guy, except his best friend is Seth Rogen, who plays Kyle. Kyle is a selfish, womanizing prick on the outside but a caring, warmhearted prick on the inside. Adam has been experiencing back pains for a while and decides to go get it checked out. What the doctor comes back with is the troublesome news of a malignant peripheral nerve sheath tumor (thank you Wikipedia) on his spine. This prompts Adam to undergo chemotherapy and eventual surgery to remove the tumor and save his life. He breaks the news to his Kyle, who takes it hard (though it may not seem like it at first), his girlfriend, who takes it worse, and then his mother and Alzheimer's-afflicted father, who take it the hardest.

Adam seems to deal with it quite easily with his accepting sensibilities, even practically calling his inexperienced therapist unhelpful, hurting her in the process. The characterization of Adam is a man who had everything, then the world came crashing down on his shoulders suddenly, causing his emotions to be sort of sheltered in the dark regions of his mind. Gordon-Levitt captures this character flawlessly, and really draws you in with his performance.

Kyle uses Adam's dilemma as a chance for self-gain, not only for himself but also for his friend. He tries to pick up women and is actually pretty successful. I know what you are thinking, "Who would have sex with Seth Rogen?" Well, apparently these women who must have pretty low self-esteem. Kyle isn't really a bad person however. He cares about Adam and he has unconventional ways to deal with his best friend dying. Adam also meets two other cancer patients during chemotherapy. They indulge in pot-laced cookies while speaking about life, death, and love among other subjects. They serve as sages to Adam and help him realize the brighter sides of being sick.

This movie really makes you think about how you would deal with cancer. Would you have an optimistic point of view? Would you contain your true feelings and keep away from the ones you love? Or would you just try to live while you can, not regretting your decisions and just making things up as you go?

All in all, this is a film that I would recommend to absolutely anyone. The cast is excellent, the story and dialogue flow like a river, and it contains lessons that anyone can take from it. This is a huge improvement for Seth Rogen as well who actually has character development, unlike his other roles which mainly involve him being a foul-mouthed stoner with no ambition or motivation. I do say it is a better film than "Funny People", which got a bad rap in my opinion, and was in the same genre of comedy/drama cancer flick. Anyways, check it out. You have a better chance than 50/50 of liking it.

Cpt. Crunchy's rating: 4.5/5 stars

Please feel free to post your comments below. All opinions and thoughts to my work is appreciated!